Please use this identifier to cite or link to this item: http://hdl.handle.net/10603/542797
Title: Some Computational Approaches For Comic Analysis And Understanding
Researcher: Dutta, Arpita
Guide(s): Biswas, Samit
Keywords: Computer Science
Computer Science Theory and Methods
Engineering and Technology
University: Indian Institute of Engineering Science and Technology, Shibpur
Completed Date: 2023
Abstract: Comic research is an important area in academia and industry whose outcomes effectively fuel the multi-billion-dollar entertainment industry. Besides, comics are one of the effective mediums for conveying messages aesthetically since they have ubiquitous influences worldwide in storytelling. Consequently, research on computational approaches to comic analysis is becoming a priority. Motivated by this trend in comic research, this thesis proposes algorithms for developing a robust well-organized system to facilitate mesmerizing experiences for readers on the digital platform. In this thesis, we primarily focus on three open areas of comic research that have received no or less attention to date: (i) de-warping of warped comic document images, (ii) emotion and sentiment analysis of comics, and (iii) comic video summarization. Furthermore, we also proposed some efficient approaches for improving the performance of visual component retrieval from comic document images. However, research on comic analysis still suffers from the deficiency of enough publicly available datasets. Since there is no publicly available comic dataset in Indian languages, we create a new dataset on Bangla comic books that is ab initioquot one among Indian languages. After getting the dataset, we first explore the geometric distortion reduction problem from camera-captured comic document images. Second, we focus on the problem of various visual components (i.e., panels, characters, text boxes, speech balloons, narrative text boxes, and text lines) retrieval from comic images with different shapes and structures. Third, we consider the problem of automatically predicting emotion and sentiment associated with comic scenes, which is still an open area of comic research. Finally, we present an application of the proposed emotion and sentiment analysis methods to the problem of summarization of comic videos.
Pagination: 226
URI: http://hdl.handle.net/10603/542797
Appears in Departments:Computer Science and Technology

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01_title.pdfAttached File166.42 kBAdobe PDFView/Open
02_prelim pages.pdf360.16 kBAdobe PDFView/Open
03_contents.pdf80.7 kBAdobe PDFView/Open
04_abstract.pdf83.14 kBAdobe PDFView/Open
05_chapter 1.pdf911.62 kBAdobe PDFView/Open
06_chapter 2.pdf626.08 kBAdobe PDFView/Open
07_chapter 3.pdf6.21 MBAdobe PDFView/Open
08_chapter 4.pdf6.95 MBAdobe PDFView/Open
09_chapter 5.pdf746.24 kBAdobe PDFView/Open
10_annexure.pdf148.58 kBAdobe PDFView/Open
11_chapter 6.pdf276.91 kBAdobe PDFView/Open
80_recommendation.pdf106.19 kBAdobe PDFView/Open
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