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http://hdl.handle.net/10603/520925
Title: | Effect of Technoculture in the Society A Study of Select MMORPG Fiction |
Researcher: | Sarayu Priyadharshini, S |
Guide(s): | Patchainayagi, S |
Keywords: | Arts and Humanities Literature |
University: | Vellore Institute of Technology, Vellore |
Completed Date: | 2023 |
Abstract: | Technoculture is a cultural discourse that focuses on the mutual interaction between technology and people. Technology s integration into modern life is the most undeni- able manifestation of Technoculture. Technology occupies the lives of many people, from the use of laptops and cell phones to common tools like search engines, online shops, and social networking. The way individuals connect and communicate with one another has also changed as a result of technoculture. With the advent of social me- dia, connecting with friends, family, and complete strangers worldwide has become more common. On the positive note, technology has increased access to information, enhanced communication and collaboration, and produced new employment and eco- nomic expansion prospects. It has become easy to access the wealth of knowledge from anywhere in the world. Technology also creates new products and services and makes it simple for people to access services and information. Technoculture also has a negative impact by raising issues with privacy and security. In addition, technology may cause some jobs to disappear and alter social dynamics with potentially negative social repercussions. newlineNext, Technoculture has made a significant impact on the gaming industry as well. Artificial intelligence (AI) has made it possible for game designers to produce more complex and immersive gaming experiences. AI can be utilized to make characters and environments more lifelike as well as to give gamers more dynamic and a difficult gameplay. AI can be applied to the development of more precise and effective gaming simulations. AI can also be employed in games to automate tasks like processing a lot of data or responding to player input. In general, AI has altered how players interact with the games they play and has made gaming more attractive, addictive and immersive. newlineLastly, virtual reality (VR) enables players to experience a game in a completely new way. The ability to provide players with a more realistic gaming experience using VR headgear |
Pagination: | i-iii,126 |
URI: | http://hdl.handle.net/10603/520925 |
Appears in Departments: | School Of Social Sciences And Languages-VIT-Chennai |
Files in This Item:
File | Description | Size | Format | |
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01_title.pdf | Attached File | 84.78 kB | Adobe PDF | View/Open |
02_prelim pages.pdf | 145.94 kB | Adobe PDF | View/Open | |
03_content.pdf | 46.22 kB | Adobe PDF | View/Open | |
04_abstract.pdf | 56.47 kB | Adobe PDF | View/Open | |
05_chapter 1.pdf | 131.83 kB | Adobe PDF | View/Open | |
06_chapter 2.pdf | 86.24 kB | Adobe PDF | View/Open | |
07_chapter 3.pdf | 145.23 kB | Adobe PDF | View/Open | |
08_chapter 4.pdf | 88.67 kB | Adobe PDF | View/Open | |
09_chapter 5.pdf | 91.77 kB | Adobe PDF | View/Open | |
10_chapter 6.pdf | 68.2 kB | Adobe PDF | View/Open | |
11_annexure.pdf | 63.98 kB | Adobe PDF | View/Open | |
80_recommendation.pdf | 162.61 kB | Adobe PDF | View/Open |
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