Please use this identifier to cite or link to this item: http://hdl.handle.net/10603/496795
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dc.coverage.spatial
dc.date.accessioned2023-07-05T08:29:43Z-
dc.date.available2023-07-05T08:29:43Z-
dc.identifier.urihttp://hdl.handle.net/10603/496795-
dc.description.abstractThe reconstruction and analysis of 3D objects by computational systems has been an intensive and long-lasting research problem in the graphics and computer vision scientific communities. Traditional acquisition systems are largely restricted to studio environment setup which requires multiple synchronized and calibrated cameras. With the advent of active depth sensors like time-of-flight sensors, structured lighting sensors made 3D acquisition feasible. This advancement of technology has paved way to many research problems like 3D object localization, recognition, classification, reconstruction which demand innovating sophisticated/elegant solutions to match their ever growing applications. 3D human body reconstruction, in particular, has wider applications like virtual mirror, gait analysis, etc. Lately, with the advent of deep learning, 3D reconstruction from monocular images garnered significant interest among the research community as it can be applied to in-the-wild settings. newline newlineInitially we started exploration of classification of 3D rigid objects due to availabilty of ShapeNet datasets. In this thesis, we propose an efficient characterization of 3D rigid objects which take local geometry features into consideration while constructing global features in the deep learning setup. We introduce learnable B-Spline surfaces in order to sense complex geometrical structures (large curvature variations). The locations of these surfaces are initialized over the voxel space and are learned during training phase leading to efficient classification performance. Later on, we primarily focus on rather challenging problem of non-rigid 3D human body reconstruction from monocular images. In this context, this thesis presents three principle approaches to address 3D reconstruction problem. Firstly, we propose a disentangled solution where we recover shape and texture of the 3D shape predicted using two different networks. We recover the volumetric shape of non-rigid human body shapes given a single view RGB image followed
dc.format.extent
dc.languageEnglish
dc.relation
dc.rightsuniversity
dc.title3D Shape Analysis Reconstruction and Classification
dc.title.alternative
dc.creator.researcherJinka Sai Sagar
dc.subject.keywordComputer Science
dc.subject.keywordComputer Science Artificial Intelligence
dc.subject.keywordEngineering and Technology
dc.description.note
dc.contributor.guideAvinash Sharma
dc.publisher.placeHyderabad
dc.publisher.universityInternational Institute of Information Technology, Hyderabad
dc.publisher.institutionComputer Science and Engineering
dc.date.registered2015
dc.date.completed2023
dc.date.awarded2023
dc.format.dimensions
dc.format.accompanyingmaterialNone
dc.source.universityUniversity
dc.type.degreePh.D.
Appears in Departments:Computer Science and Engineering

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80_recommendation.pdfAttached File67.18 kBAdobe PDFView/Open
chapter1.pdf4.8 MBAdobe PDFView/Open
chapter2.pdf1.02 MBAdobe PDFView/Open
chapter3.pdf912.93 kBAdobe PDFView/Open
chapter4.pdf2.87 MBAdobe PDFView/Open
chapter5.pdf9.61 MBAdobe PDFView/Open
content final.pdf98.06 kBAdobe PDFView/Open
jinka abstract.pdf20.11 kBAdobe PDFView/Open
preliminary pages .pdf36.3 kBAdobe PDFView/Open
reference.pdf68.71 kBAdobe PDFView/Open
title.pdf57.36 kBAdobe PDFView/Open


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