Please use this identifier to cite or link to this item: http://hdl.handle.net/10603/229131
Full metadata record
DC FieldValueLanguage
dc.coverage.spatial
dc.date.accessioned2019-02-13T05:07:45Z-
dc.date.available2019-02-13T05:07:45Z-
dc.identifier.urihttp://hdl.handle.net/10603/229131-
dc.description.abstractnewline
dc.format.extentxiv, 131
dc.languageEnglish
dc.relation
dc.rightsuniversity
dc.titleEffectiveness of playing and watching video games on the classroom attention_problem solving and prosocial behavior of middle school students
dc.title.alternative
dc.creator.researcherSmitha Baboo
dc.subject.keywordSocial Sciences,Social Sciences General,Education and Educational Research
dc.description.noteReferences p. 1-21
dc.contributor.guideVasimalairaja, M
dc.publisher.placeKaraikudi
dc.publisher.universityAlagappa University
dc.publisher.institutionDepartment of Education
dc.date.registered26/08/2013
dc.date.completed08/12/2017
dc.date.awarded05/07/2018
dc.format.dimensions
dc.format.accompanyingmaterialDVD
dc.source.universityUniversity
dc.type.degreePh.D.
Appears in Departments:Department of Education

Files in This Item:
File Description SizeFormat 
01_title.pdfAttached File118.29 kBAdobe PDFView/Open
02_declaration.pdf77.73 kBAdobe PDFView/Open
03_certificate.pdf80.1 kBAdobe PDFView/Open
04_acknoweldgements.pdf118.56 kBAdobe PDFView/Open
05_abstract.pdf71.04 kBAdobe PDFView/Open
06_contents.pdf220.94 kBAdobe PDFView/Open
07_list of figures.pdf86.79 kBAdobe PDFView/Open
08_chapter 1.pdf278.38 kBAdobe PDFView/Open
09_chapter 2.pdf205.01 kBAdobe PDFView/Open
10_chapter 3.pdf2.43 MBAdobe PDFView/Open
11_chapter 4.pdf15.82 MBAdobe PDFView/Open
12_chapter 5.pdf3.63 MBAdobe PDFView/Open
13_references.pdf405.81 kBAdobe PDFView/Open


Items in Shodhganga are licensed under Creative Commons Licence Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).

Altmetric Badge: